Decoupled BCD spike filter and denoiser so the filter can be use alone.Fixed the support for transparent materials to DLSC.Fixed fireflies generated by DLSC in some case.DLSC now uses a set of sampling points instead of only the center of the cache entry to fill light table.Fixed denoiser when using PATH and METROPOLIS sampler.Fixed a major problem in TILEPATH causing a duplicated rendering of the same pass by multiple threads/GPUs.Fixed a problem when there are less tiles to render than threads/GPUs.
#DENOISER III CANNOT BE APPLIED OPENCL CODE#
Fixed a bug in bump mapping code when using UV rotations.DLSC will now use not less than 512 samples for all env.Fixed sky2 direct light sampling (i.e.Fixed an inconsistency in normal (geometry Vs shade) used triangle lights.Fixed a problem with DLSC now uses shading normal instead of geometry one.Updated Embree v3.2.4 (no more Intel C++ run-time DLLs required).Fixed a problem in Glossy material OpenCL code.Fixed a problem in variance clamping with TILEPATH.Fixed a difference between OpenCL and C++ code in SchlickBSDF_CoatingSampleF() affecting all glossy-related materials.Fixed a bug in OpenCL code for imagemap wrap black and white.The Linux binaries don't use SSSE3 instructions anymore so they now work on some old CPU.Fixed clamping of denoiser output, which was happening in some scene setups.
#DENOISER III CANNOT BE APPLIED OPENCL UPDATE#
![denoiser iii cannot be applied opencl denoiser iii cannot be applied opencl](https://i.ytimg.com/vi/j8SwvHSVwGo/mqdefault.jpg)
Fixed a problem when using many layers of transparent object ( ).Normal mesh now have a local space like instanced mesh (for animation and procedural textures).Fixed infinite lights emission for BIDIRCPU/LIGTHCPU.LXS parse now supports constant fresnelcolor textures.Three new textures for accessing the object ID:.New texture: Remap (bring a value from one range into another range).OpenCL render engines now support Direct Light Sampling Cache.New hair conversion function for the Blender addon, accelerates export and lowers memory usage drastically.
![denoiser iii cannot be applied opencl denoiser iii cannot be applied opencl](https://developer-blogs.nvidia.com/wp-content/uploads/2020/06/end-to-end-pipeline-2.png)
Added the support for a new AOV: MATERIAL_ID_COLOR.Added the support for a new Film output: SERIALIZED_FILM.
![denoiser iii cannot be applied opencl denoiser iii cannot be applied opencl](https://www.intel.com/content/dam/develop/external/us/en/images/gpu-progression-smaller-0-610663.png)